Chazm

Chazm and The Maw
Chazm is a veritable dwarven stronghold, existing partly above the earth, and partly below. Chazm sits atop and along the northwest edge of The Maw, and it is difficult to talk about one without mentioning about the other. The city of Chazm is circled by a mammoth stone wall, seemingly carved out of the rock itself, since no rock or brick seams are evident. it is rumored that the Guild of Earth assisted, but the dwarves within firmly deny it, insisting it was skilled dwarven labor that brought the wall about. Passage through the wall is possible through one of a four gates. Each gate is a tunnel through the wall and are wide enough only to fit 2 standard wagons side by side. There are massive stone doors to the city, and there are only few instances recorded where they have been shut, even in times of war, since the tunnels lend themselves tend to be excellent defensive points. The current Ruler of Chazm is King Makkros Stonevein.

The origin of the Maw is unknown, and it’s true depth and scale are a source of many a dwarven tavern brawl. Current estimate is 5 leagues across, and a mile in depth. It is accessible by 1 of a few ways. The manual way is a journey through the great Mine in the center of Chazm. The tunnels are deep and can be treacherous, full of things one typically finds in the dark places within the ground. They are patrolled routinely, but only up to a certain point. It is rumored that a major tunnel leads to the Underdark within, and a few scouts have confirmed finding drow and duergar dwellings within. No scout to this date however, have been able to reproduce the journey, and maps made have somehow been proven to be inaccurate upon further evaluation. The source of this inaccuracy is unknown.
The other way down in the lower reaches of the Maw is by Dwarven Cable Car. A massive feat of dwarven engineering- enclosed cable cars, carrying up to a score of humans, traverse the thousand foot+ decent and return, leaving from the from the section within the city of Chazm known as Xorn Point. The Gearworks Alpha Building is difficult to miss within the section, with the massive rotating gear only partially visible to the outside. Adventurers can expect to pay a small fee to head down in this manner. The major theory is that the dwarves grew weary of the week+ long trek to the bottom, with the return trip being typically slightly longer due to ‘valuables’ being carried. Not to mention mules and such were ripe pickings for the predators that lurk in the tunnels- thus the creation of hte cable car system. Ore carts ride alongside the passengers of the cable cars, and certain cable cars of both lines have been customized depending on need, bringing loads of passengers back and forth, and earth up to the surface processors.

Home Page Main Page

Chazm

Lands of Eirth -- TTW Group Zarsynn